The 16 Archetypes
Archetypes are friendly names for real score patterns on the Big Five — not boxes, and not destiny.
The Radiant Conductorbig ideas, tight schedules, and everyone invited
The Bold Vanguardsees the future first and says so out loud
The Quiet Cartographermaps everything, announces nothing
The Master Locksmithgives every lock the respect of picking it properly
The Wandering Sparkarrives with three new ideas and leaves with five new friends
The Lightning Rodwalks into a calm room and finds the interesting storm
The Daydream Weaverlives in a richer world and occasionally sends postcards
The Wild Cometon its own orbit, and the orbit is the point
The Steadfast Hostthe reason the group still exists
The Iron Helmsmansteers straight through weather other people won't sail in
The Quiet Harborwhere people go when the sea gets rough
The Stone Sentinelsays little, forgets nothing, finishes everything
The Open Doorno agenda, no judgment, come as you are
The Live Wiredone arguing before you finished planning
The Still Watercalm isn't empty — it's full of things you don't shout about
The Lone Pineneeds almost nothing, withstands almost everything