The 16 Archetypes

Archetypes are friendly names for real score patterns on the Big Five — not boxes, and not destiny.

The Radiant Conductorbig ideas, tight schedules, and everyone invited The Bold Vanguardsees the future first and says so out loud The Quiet Cartographermaps everything, announces nothing The Master Locksmithgives every lock the respect of picking it properly The Wandering Sparkarrives with three new ideas and leaves with five new friends The Lightning Rodwalks into a calm room and finds the interesting storm The Daydream Weaverlives in a richer world and occasionally sends postcards The Wild Cometon its own orbit, and the orbit is the point The Steadfast Hostthe reason the group still exists The Iron Helmsmansteers straight through weather other people won't sail in The Quiet Harborwhere people go when the sea gets rough The Stone Sentinelsays little, forgets nothing, finishes everything The Open Doorno agenda, no judgment, come as you are The Live Wiredone arguing before you finished planning The Still Watercalm isn't empty — it's full of things you don't shout about The Lone Pineneeds almost nothing, withstands almost everything